Lean UX
Books | Business & Economics / Development / Business Development
3.9
Jeff Gothelf
The Lean UX approach to interaction design is tailor-made for today's web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and techniques from the ground up--how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn.Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of the product team, and gather feedback early and often. You'll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user. Lean UX shows you how to make this change--for the better.Frame a vision of the problem you're solving and focus your team on the right outcomesBring the designers' toolkit to the rest of your product teamShare your insights with your team much earlier in the processCreate Minimum Viable Products to determine which ideas are validIncorporate the voice of the customer throughout the project cycleMake your team more productive: combine Lean UX with Agile's Scrum frameworkUnderstand the organizational shifts necessary to integrate Lean UXLean UX received the 2013 Jolt Award from Dr. Dobb's Journal as the best book of the year. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read.
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Author
Jeff Gothelf
Pages
130
Publisher
"O'Reilly Media, Inc."
Published Date
2013-03-15
ISBN
1449311652 9781449311650
Community ReviewsSee all
"Brief and densely packed with information, <i>Lean UX</i> is a practical guidebook for growing and integrating a user experience practice.<br/><br/>Gothelf advocates for building consensus by involving the full team in the design process, including in user research. He describes processes to get a collaborative user-centered design process up and running quickly. For example, he shows how to create proto-personas (which can evolve into full-fledge user personas with time), how to structure a design studio to elicit the input of the full development team, and how to mitigate design bottlenecks through the creation of a style guide.<br/><br/>Gothelf supports validating assumptions through quick and repeated prototyping and research. He gives specific details for how user experience design can be integrated with agile software development, including where ideation and testing fit within a sprint cycle.<br/><br/>In all, the book is solidly grounded in real-world practice, to the point, and highly relevant to current user-centered software creation."
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