The World History of Animation
Books | Performing Arts / Film / History & Criticism
Stephen Cavalier
A landmark international history of animation, featuring all genres, styles, media and techniques alongside stunning imagery. Since its earliest days, animation has captured our imagination like no other art form, giving us some of our best-loved characters and telling some of our most memorable stories. The World History of Animation is a comprehensive guide to the animated universe, ranging from the trick films of the nineteenth century to the latest in 3D CGI. An exhaustive timeline of animation milestones forms the backbone of the book, with synopses and stills from award-winning classics as well as lesser-known gems. The book celebrates animation in all its forms, including short films, movies, television series, music videos, computer games, and online. All genres and techniques are covered, from children's favourites and FX blockbusters, to cult animes and art-house experiments. There are also biographies detailing the lives and achievements of the most influential artists and studios, as well as essays on important developments and movements, such as the evolution of computer animation. Plus, this beautiful volume includes bite-size explanations of techniques and an extensive glossary of key terms. With its informative and entertaining text alongside gorgeous illustrations, The World History of Animation is a must-have for any animation enthusiast.
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Author
Stephen Cavalier
Pages
416
Publisher
Aurum
Published Date
2011
ISBN
1845137140 9781845137144
Community ReviewsSee all
"I found this book very disappointing...the biggest problem being that it is exceedingly dry. This is written like an encyclopedia, with no individual flair. It also is organized oddly and chooses interesting projects on which to focus....some of them are completely understandable, and some of them seem to be chosen simply because they were a favorite of the author. It also tries to cover too much, occasionally mentioning video games, but not devoting any real time to them or the innovations in them. Perhaps it would have been best to try and focus a little more rather than trying to cover all forms of animation all around the world."